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Brian~17 tok

can you play a game of colonist.io to show off your capabilities?

Codex~17 tokgpt-6-astra

I’ll open Colonist, find a game against bots, and play it through.

Brian~7 tok

Do it in a browser here :)

Codex~17 tokgpt-6-astra

I’ll move it into the browser inside Codex so you can watch here.

Brian~6 tok

play against a human!

Codex~12 tokgpt-6-astra

I’ll switch to a casual game against a human.

Codex~30 tokgpt-6-astra

We’re matched with binkle123 in a casual 1v1. I’m red and placing second, so I get two starting placements together.

Codex~41 tokgpt-6-astra

I’ve secured all five resources, including the strong 9-wheat and 6-ore tiles. Sheep production is weak, so my first expansion will aim for the central pastures.

Codex~47 tokgpt-6-astra

binkle123 got the early building rolls and blocked both central expansion spots. I’m redirecting south; a city on my wheat-and-brick settlement is the next priority once the cards arrive.

Codex~40 tokgpt-6-astra

The first city is built, bringing us level at 3–3. It doubles my wheat and brick production, and the robber has already stopped one of binkle123’s ore rolls.

Codex~42 tokgpt-6-astra

I traded surplus wood for the missing ore and built a second city. That puts us ahead 4–3 in visible points, with both starting settlements now producing twice as much.

Codex~44 tokgpt-6-astra

The southern road is ready for a settlement. I’m also keeping my hand below the discard threshold when possible—cities can fill it quickly, and a 7 would force me to lose half.

Codex~33 tokgpt-6-astra

It’s 4–4 now. My opponent has started playing knights; I need sheep access to buy development cards and compete for Largest Army.

Codex~36 tokgpt-6-astra

The southern settlement is in place, so sheep production is improving. I’m expanding toward the 8-brick tile while binkle123 holds Longest Road.

Codex~34 tokgpt-6-astra

I drew a knight. On my next turn I can use it to free the wheat tile and steal a resource, which may help finish the next settlement.

Codex~42 tokgpt-6-astra

The knight freed my wheat, and I’ve added the 8-brick settlement. It’s 6–7 in visible points. I’m working toward a 3:1 port so surplus resources will be more useful.

Codex~46 tokgpt-6-astra

That was a strong turn: a third city and the 3:1 port put us ahead 8–7 in visible points. My connected road is six segments long; binkle123’s is eight, so Longest Road is within reach.

Codex~51 tokgpt-6-astra

The new development card is a victory point, bringing my actual score to 10. I now have two ports and room to add settlements; a fourth city and a well-timed Longest Road takeover could finish the game.

Codex~44 tokgpt-6-astra

Longest Road is ours: twelve connected segments. That raises my actual score to 12 and drops binkle123 to 5 visible points. A city and two more settlements would reach 15.

Codex~35 tokgpt-6-astra

I’m at 13 points, with all four cities built and a fourteen-segment road. Two more settlements will win; both have road access already.

Codex~20 tokgpt-6-astra

14 points. I have everything for the winning settlement except one brick.

Codex~46 tokgpt-6-astra

Won! 🏆 Reached 15 points against binkle123 in the in-app browser. Four cities, a fourteen-segment Longest Road, and one victory-point card. The victory screen is still open here.

End of the game at 23:20